Final Outpost 1.2

Final Outpost 1.2 is OUT NOW on Android & iOS!

Download now on the Google Play Store and App Store.

Watch our launch trailer for more information.

We will be supporting the release of 1.2 with many updates over the next coming weeks. See the full changelog for the latest update below.

==1.2.5 CHANGES==

1 2

  • Food consumption time now reflects the jobs of your citizens
  • Citizens won’t leave your Outpost until all alerted zombies have been killed
  • Added language support for Turkish
  • Balance changes to upgrade requirements for the base, stone store, and walls
  • Wood investment reflects the difficulty of removing each rubble-covered area
  • Moved farm and hoe to their correct locations in the construction and crafting menus
  • Correction to German translation
  • Fixed clipping of statistics menu content
  • Fixed disappearance of metal sheets
  • Fixed Miner description requirements
  • Gate stays open when the wall is upgraded while open
  • Main menu music now loops
  • Improved UI for hunger information

WELCOME TO FINAL OUTPOST 1.2

This huge new update was built entirely from scratch, bringing many new features and improvements to your Outpost. Here’s what we’ve changed.

==STONE RESOURCE==

  • Upgrade your buildings with stone! - reinforce your walls and increase your capacities even further
  • Miners obtain stone from mines with pickaxes
  • Store stone in a new building type

==NIGHT TIME IMPROVEMENTS==

  • Added the ability to fast-forward during the night
  • Avoid attracting zombies - you can now command your snipers to cease fire
  • Knife fighters can now be reassigned between walls
  • Snipers now have a moving laser sight
  • Citizens now sleep in housing and do not consume food during the night

==NEW FEATURES==

  • Experience the winter - introducing cycling seasons and harsh winters that reduce farm productivity
  • Added 15+ new building levels
  • Added support for 5 new languages - German, French, Italian, Spanish & Russian
  • Light rendering and realistic day-night-cycle
  • Citizens now find their own way around your Outpost using pathfinding
  • Added loading screen
  • Added audio settings and more to the main menu
  • You can now skip the tutorial
  • Tactical Packages can now be purchased - ensuring that you don’t miss out on your resources
  • Reworked game saving - more game state is retained more frequently

==CHANGES AND IMPROVEMENTS==

  • Many balance changes to hunters, scavengers, building upgrades and more
  • New visual effects for noises from knives and gunshots
  • There are no longer three different types of metal scrap
  • Snipers can now go on walls
  • Changed font
  • Farmers no longer walk on top of level 4 farm buildings
  • Tutorial tweaks
  • Removed guards and pistols
  • Added metal sheets to the top bar
  • Menus are now larger in 4:3 aspect ratio
  • Top bar now shows all three bullet types
  • Added resource consumption indicator when building construction begins
  • Improved UX when making purchases in the tactical menu
  • Top bar improvements - visualise the time with a radial indicator
  • Resource gain indicators include the corresponding icon
  • Job progress bars now animate and look sharper
  • Your most hungry citizens are fed first
  • The arrival of outsiders is less predictable

==FIXES==

  • Rubble no longer gets stuck at 100% removed
  • Zombies do not stop at the wall with knife fighters unable to target them
  • Ammo stores cannot be duplicated
  • Many issues related to citizen movement animations resolved
  • Snipers should now attend their positions every night