Back in 2018, Sam made the initial sketches for a management game where the player protects their base from waves of approaching enemies. But Sam’s coding abilities were limited. So, he learned as he went along. While this inevitably resulted in somewhat messy code, it allowed time for the game’s concept to mature and mechanics to be improved upon. Because Sam was only able to work on the game during time off from university, progress was gradual. After about 18 months and a round of beta testing, the idea had developed into a version of Final Outpost that was ready to release onto the App Store.
Exceeding all expectations, Final Outpost reached 100,000 downloads in less than two months. Initial traction came from a small marketing campaign, which then grew from discovery on the App Store. Feedback was hugely positive; the average rating from over 2,000 reviews is 4.4/5 and the Final Outpost Discord server was filling up with new members. Sam released a number of patches during this time and then began work on a huge update with Ewan later in the year. Final Outpost 1.1 introduced a host of new features, reworked mechanics, and UI improvements.
Following the continued success of the game and a wave of requests for Final Outpost on Android, Sam founded Exabyte Games with Ben and Ewan. The first goal would be to develop an entirely re-engineered version of Final Outpost for both iOS and Android platforms. After the addition of Ben H (known to many as Big Ben) to Ben’s development team, the duo writes the code to support Android devices and will lay the foundations for future games. Meanwhile, Sam and Ewan are working on a brand-new website and promotional graphics.
The Final Outpost community has made it clear that there is exceptional potential for adding new content and features to the game. We plan on releasing regular updates for Final Outpost after its big release on the Google Play Store. Following this, we hope to create more games for people to play and expand the team here at Exabyte Games.